Star Wars Galaxies: Release Date 4/14/03

Do you plan on playing this game when it's released?

  • Yes

    Votes: 6 85.7%
  • No

    Votes: 1 14.3%

  • Total voters
    7

Borsk

Administrator
Staff member
Do you plan on purchasing this game? If so, what race/profession do you look forward to playing?
 

Buzz Bumble

Furry Ewok
Nope, I won't be buying it.

There's no Mac version (last time I looked) and I don't have enough on-line time to be able to use it.

It looks pretty good though. :(
 

Borsk

Administrator
Staff member
[size="large"]Basic/Starting Professions[/size]

Artisan: The basic crafting profession. All of the other crafting professions, such as Tailor, Armorsmith, and Industrialist, spawn from these disciplines.
  • Disciplines: Basic Crafting, Basic Surveying.

Brawler: The basic melee profession, proficient in hand to hand combat. Other melee professions, that is professions dealing with close ranged weapons, spawn from these disciplines.
  • Disciplines: Unarmed, Melee Combat.

Entertainer: The basic 'buff' profession. Entertainers (and later, Dancers and Musicians) can offer dances and music which can empower your character or heal wounds.
  • Disciplines: Dancing, Musicianship.

Marksman: The basic ranged combat profession. All other professions which require use of a blaster or long ranged weapon require some of this professions disciplines as prerequisites.
  • Disciplines: Ranged Combat.

Medic: The basic healing profession. Players investing in these disciplines are able to heal damage and wounds given to players in combat. The Doctor and Combat Medic will most undoubtedly require much of this profession be trained.
  • Disciplines: Wound Treatment, Medicine Crafting.

Scout: The basic light-weight profession. Scouts are initially proficient in movement and fauna identification and gathering. Advanced scouts can look forward to the professions of Creature Handler and Ranger.
  • Disciplines: Exploration, Hunting, Survival, Trapping.
 

Borsk

Administrator
Staff member
[size="large"]Advanced/Elite Professions[/size]

Architect: This professions allows players to construct buildings and other structures. It will likely require some background in the Artisan profession, and perhaps be a prerequisite for the Industrialist profession.
  • Requirements: Unknown
  • Disciplines: Blueprints Production, Building Production.

Armorsmith: This profession is similar to the Weaponsmith, and will allow players to construct armor for other players to use. It will most definitely require background in the Artisan field.
  • Requirements: Some Artisan Discipline(s)
  • Disciplines: Deflector and Armor Crafting.

Bounty Hunter: The ultimate track and kill profession, the player bounty hunter will be both a certified scout and expert combatant. You will likely require some backing in the Scout profession, as well as Marksman.
  • Requirements: Some Scout Discipline(s), Some Marksman Discipline(s)
  • Disciplines: Investigation, Tracking.

Carabineer: This advanced Marksman professions specializes in the use of ranged carbines.
  • Requirements: Some Marksman Discipline(s)
  • Disciplines: Carbine Accuracy, Carbine Speed.

Chef: An accomplished Chef can create foods that will temporarily improve player's attributes. A chef will most likely have to already be an accomplished Artisan.
  • Requirements: Some Artisan Discipline(s)
  • Disciplines: Cooking, General Crafting.

Combat Medic: This profession allows players to heal others and fight in the field of battle. To be a combat medic, you will require skills from the starting Medic profession.
  • Requirements: Some Medic Discipline(s)
  • Disciplines: Medicine Crafting, Ranged Healing.

Commando: A commando has the combined skills of a Brawler and a Marksman, and is deadly in both melee and ranged combat.
  • Requirements: Some Marksman Discipline(s), Some Brawler Discipline(s)
  • Disciplines: Thrown Weapons, Heavy Weapon Accuracy.

Creature Handler: The Creature Handler is an advanced Scout profession, and allows players to tame and train creatures to obey their commands.
  • Requirements: Hunting Specialist (Scout), Exploration Specialist (Scout)
  • Disciplines: Creature Taming, Creature Training.

Dancer: This profession is an advanced form of the starting Entertainer profession. It allows players to perform dances that heal and/or increase the abilities of all those who watch.
  • Requirements: Some Entertainer Discipline(s)
  • Disciplines: Dance Ability, Dance Knowledge.

Doctor: The Doctor is an advanced Medic who has a greater capacity to heal then his starting profession counterpart.
  • Requirements: Some Medic Discipline(s)
  • Disciplines: Wound Treatment, General Healing.

Droid Engineer: A Droid Engineer is an advanced Artisan profession which allows players to construct droid components and combine them to create doids.
  • Requirements: Unknown
  • Disciplines: Droid Blueprints, Droid Production.

Farmer: This profession stems from the basic Scout profession, and allows players to grow plants and animals for food and medicine.
  • Requirements: Some Scout Discipline(s)
  • Disciplines: Livestock Production, Harvester Management.

Fencer: The Fencer is an advanced Brawler proficient in pointy one-handed weapons. A fencer is fast and deadly in melee combat.
  • Requirements: Some Brawler Discipline(s)
  • Disciplines: Sword Speed, Sword Accuracy.

Image Designer: Players who invest in this profession, which stems from the Artisan (and perhaps leads from/to the Tailor profession), can alter the appearance of other players - tattoos, hair styles, etc.
  • Requirements: Some Artisan Discipline(s)
  • Disciplines: Body Customization, Hair styling.

Industrialist: Industrialists can enhance the abilities and longevity of buildings. This profession likely requires background as an Architect.
  • Requirements: Unknown
  • Disciplines: Factory Maintenance, Factory Management.

Jedi: This elite profession requires a character be Force Sensitive. It contains all the Jedi skills.
  • Requirements: Force Sensitivity
  • Disciplines: Force Wielding.

Merchant: This profession allows players to create shops and shopkeepers and sell/buy wares. The merchant profession will likely require previous experience in the Entertainer and/or Artisan trees.
  • Requirements: Unknown
  • Disciplines: Venue Management, Vendor Management.

Miner: The miner is proficient in removing minerals, metals, and other valuable resources from the ground. Requires Scout.
  • Requirements: Some Scout Discipline(s)
  • Disciplines: Mineral Extraction, Liquid Extraction.

Musician: The musician is similar to the Dancer in the fact that their abilities heal and/or increase the abilities of others. Likely requires backing in the Entertainer skill tree, if not dancer as well.
  • Requirements: Some Entertainer Discipline(s)
  • Disciplines: Musical Ability, Musical Knowledge.

Pikeman: A pikeman is an expert in long, blunt melee weapons. He is fast and accurate up close. To be a pikeman, you will likely need experience as a Brawler.
  • Requirements: Some Brawler Discipline(s)
  • Disciplines: Polearm Accuracy, Polearm Technique.

Pistoleer: Similar to the Carabineer profession, except with smaller and more accurate (though less damaging) ranged weapons.
  • Requirements: Some Marksman Discipline(s)
  • Disciplines: Pistol Speed, Pistol Accuracy.

Ranger: An advanced profession that extends directly from the Scout profession. A ranger is proficient in movement over rough terrain and tracking. Some of the Ranger's disciplines are likely prerequisites for a bounty hunter profession.
  • Requirements: Master Scout
  • Disciplines: Tracking, Terrain Transversal.

Rifleman: The rifleman is extremely skillful with long ranged and accurate weapons. Will require a background as a Marksman, for sure.
  • Requirements: Some Marksman Discipline(s)
  • Disciplines: Rifle Accuracy, Rifle Speed.

Smuggler: A smuggler is proficient at moving illicit materials past security or 'faction police'.
  • Requirements: Unknown
  • Disciplines: Slicing

Squad Leader: A squad leader will likely be both an accomplished scout, medic, and Marksman. This profession specializes in skills that aid their group in movement and defense.
  • Requirements: Unknown
  • Disciplines: Combat Leadership, Defense Leadership.

Swordsman: This profession contains disciplines related to the use of two handed swords and other such weapons. Requires backing as a Brawler.
  • Requirements: Some Brawler Discipline(s)
  • Disciplines: Heavy Sword Speed, Heavy Sword Accuracy.

Tailor: A proficient tailor is capable of creating new and unique clothing for players. A player can change their entire look with the help of a tailor. Requires Artisan skills.
  • Requirements: Some Artisan Discipline(s)
  • Disciplines: Pattern Techniques, Tailor Techniques.

Teras Kasi Artist: Some of the most deadly unarmed Brawlers become Tera Kasi Artists, capable of rending a great deal of damage with only their fists.
  • Requirements: Some Brawler Discipline(s)
  • Disciplines: Fist Accuracy, Fist Techniques.

Weaponsmith: The weaponship profession contains disciplines for the creation and maintenance of weapons. Will require backing as an Artisan.
  • Requirements: Some Artisan Discipline(s)
  • Disciplines: Melee Weapon Crafting, Firearm Crafting.
 
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