[size="large"]Advanced/Elite Professions[/size]
Architect: This professions allows players to construct buildings and other structures. It will likely require some background in the Artisan profession, and perhaps be a prerequisite for the Industrialist profession.
- Requirements: Unknown
- Disciplines: Blueprints Production, Building Production.
Armorsmith: This profession is similar to the Weaponsmith, and will allow players to construct armor for other players to use. It will most definitely require background in the Artisan field.
- Requirements: Some Artisan Discipline(s)
- Disciplines: Deflector and Armor Crafting.
Bounty Hunter: The ultimate track and kill profession, the player bounty hunter will be both a certified scout and expert combatant. You will likely require some backing in the Scout profession, as well as Marksman.
- Requirements: Some Scout Discipline(s), Some Marksman Discipline(s)
- Disciplines: Investigation, Tracking.
Carabineer: This advanced Marksman professions specializes in the use of ranged carbines.
- Requirements: Some Marksman Discipline(s)
- Disciplines: Carbine Accuracy, Carbine Speed.
Chef: An accomplished Chef can create foods that will temporarily improve player's attributes. A chef will most likely have to already be an accomplished Artisan.
- Requirements: Some Artisan Discipline(s)
- Disciplines: Cooking, General Crafting.
Combat Medic: This profession allows players to heal others and fight in the field of battle. To be a combat medic, you will require skills from the starting Medic profession.
- Requirements: Some Medic Discipline(s)
- Disciplines: Medicine Crafting, Ranged Healing.
Commando: A commando has the combined skills of a Brawler and a Marksman, and is deadly in both melee and ranged combat.
- Requirements: Some Marksman Discipline(s), Some Brawler Discipline(s)
- Disciplines: Thrown Weapons, Heavy Weapon Accuracy.
Creature Handler: The Creature Handler is an advanced Scout profession, and allows players to tame and train creatures to obey their commands.
- Requirements: Hunting Specialist (Scout), Exploration Specialist (Scout)
- Disciplines: Creature Taming, Creature Training.
Dancer: This profession is an advanced form of the starting Entertainer profession. It allows players to perform dances that heal and/or increase the abilities of all those who watch.
- Requirements: Some Entertainer Discipline(s)
- Disciplines: Dance Ability, Dance Knowledge.
Doctor: The Doctor is an advanced Medic who has a greater capacity to heal then his starting profession counterpart.
- Requirements: Some Medic Discipline(s)
- Disciplines: Wound Treatment, General Healing.
Droid Engineer: A Droid Engineer is an advanced Artisan profession which allows players to construct droid components and combine them to create doids.
- Requirements: Unknown
- Disciplines: Droid Blueprints, Droid Production.
Farmer: This profession stems from the basic Scout profession, and allows players to grow plants and animals for food and medicine.
- Requirements: Some Scout Discipline(s)
- Disciplines: Livestock Production, Harvester Management.
Fencer: The Fencer is an advanced Brawler proficient in pointy one-handed weapons. A fencer is fast and deadly in melee combat.
- Requirements: Some Brawler Discipline(s)
- Disciplines: Sword Speed, Sword Accuracy.
Image Designer: Players who invest in this profession, which stems from the Artisan (and perhaps leads from/to the Tailor profession), can alter the appearance of other players - tattoos, hair styles, etc.
- Requirements: Some Artisan Discipline(s)
- Disciplines: Body Customization, Hair styling.
Industrialist: Industrialists can enhance the abilities and longevity of buildings. This profession likely requires background as an Architect.
- Requirements: Unknown
- Disciplines: Factory Maintenance, Factory Management.
Jedi: This elite profession requires a character be Force Sensitive. It contains all the Jedi skills.
- Requirements: Force Sensitivity
- Disciplines: Force Wielding.
Merchant: This profession allows players to create shops and shopkeepers and sell/buy wares. The merchant profession will likely require previous experience in the Entertainer and/or Artisan trees.
- Requirements: Unknown
- Disciplines: Venue Management, Vendor Management.
Miner: The miner is proficient in removing minerals, metals, and other valuable resources from the ground. Requires Scout.
- Requirements: Some Scout Discipline(s)
- Disciplines: Mineral Extraction, Liquid Extraction.
Musician: The musician is similar to the Dancer in the fact that their abilities heal and/or increase the abilities of others. Likely requires backing in the Entertainer skill tree, if not dancer as well.
- Requirements: Some Entertainer Discipline(s)
- Disciplines: Musical Ability, Musical Knowledge.
Pikeman: A pikeman is an expert in long, blunt melee weapons. He is fast and accurate up close. To be a pikeman, you will likely need experience as a Brawler.
- Requirements: Some Brawler Discipline(s)
- Disciplines: Polearm Accuracy, Polearm Technique.
Pistoleer: Similar to the Carabineer profession, except with smaller and more accurate (though less damaging) ranged weapons.
- Requirements: Some Marksman Discipline(s)
- Disciplines: Pistol Speed, Pistol Accuracy.
Ranger: An advanced profession that extends directly from the Scout profession. A ranger is proficient in movement over rough terrain and tracking. Some of the Ranger's disciplines are likely prerequisites for a bounty hunter profession.
- Requirements: Master Scout
- Disciplines: Tracking, Terrain Transversal.
Rifleman: The rifleman is extremely skillful with long ranged and accurate weapons. Will require a background as a Marksman, for sure.
- Requirements: Some Marksman Discipline(s)
- Disciplines: Rifle Accuracy, Rifle Speed.
Smuggler: A smuggler is proficient at moving illicit materials past security or 'faction police'.
- Requirements: Unknown
- Disciplines: Slicing
Squad Leader: A squad leader will likely be both an accomplished scout, medic, and Marksman. This profession specializes in skills that aid their group in movement and defense.
- Requirements: Unknown
- Disciplines: Combat Leadership, Defense Leadership.
Swordsman: This profession contains disciplines related to the use of two handed swords and other such weapons. Requires backing as a Brawler.
- Requirements: Some Brawler Discipline(s)
- Disciplines: Heavy Sword Speed, Heavy Sword Accuracy.
Tailor: A proficient tailor is capable of creating new and unique clothing for players. A player can change their entire look with the help of a tailor. Requires Artisan skills.
- Requirements: Some Artisan Discipline(s)
- Disciplines: Pattern Techniques, Tailor Techniques.
Teras Kasi Artist: Some of the most deadly unarmed Brawlers become Tera Kasi Artists, capable of rending a great deal of damage with only their fists.
- Requirements: Some Brawler Discipline(s)
- Disciplines: Fist Accuracy, Fist Techniques.
Weaponsmith: The weaponship profession contains disciplines for the creation and maintenance of weapons. Will require backing as an Artisan.
- Requirements: Some Artisan Discipline(s)
- Disciplines: Melee Weapon Crafting, Firearm Crafting.