Grinder
Bothan-Loving Crazy
Post your thoughts on Wolf for Brawl here, but please, read the thread before you go babbling about "Wolf is a Fox clone" and making yourself look foolish. Also, no flaming or spamming, plz.
Petition: http://www.petitiononline.com/225963/petition.html
Character Demo for Wolf, Geno, and Skull Kid by Silver88: http://www.freewebs.com/taco10200/ssbb.swf
Following is a copy of my support thread on Nintendo Nsider Forums, where I am Wolf's main proponent. Included are movesets, a "Wolf is not a Fox clone" essay, and a character description,
Table of Contents
1) A barebones description
2) Movesets
3) "Wolf is NOT a Fox clone" essay
_________________________________________________________________________________________
1)
Wolf is a "Quasi-evil" character. He seems dark at first glance, but there is more there. Him saving Fox and helping the team in SFA gave his personality more ... "dynamicness". Wolf keeps only a few close friends, does not care what the critics say, and is willing to do anything for what he believes in. "Anything" can be limited; I've not seen him on a killing rampage yet. People say he's an evil mercenary, murderer, etc. Where'd you get that from? Show me. No example has ever been provided that he does those things. Wolf is confident, clever, a good leader, and protective of the few he's close to. His personality almost exactly matches mine (I'm not quite an evil mercenary, or w/e). Also, I've identified w/ this personality again. Another character that finds fraternity w/ Wolf in terms of personality is Magneto. For that, I'm also enthralled with him. Wolf would not be anything like a Fox clone, as Star Fox Assualt opened up many Wolf possibilities for moves. Wolf would add to both the Star Fox Characters, and to the Villains(although I don't consider him a villain). SSBM was VERY short on both of those categories. Wolf is the ideal addition for Star Fox, he deserves a spot.
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2a) Wolf O'Donnell - By YoshiRancher.
Stats:
Movement Speed: ****(A little slower than Marth)
Attack Speed: ****( A little slower than Falco)
Weight: ***(? Not sure. W/ armor and equipment, slightly heavier than Mario, but lighter than Link.)
Jumping: ***(~60-70% height of highest jumper)
Damage Resistance: Slight physical. He is wearing armor, and if the armor is going to slow him down, there should be a reason for wearing it.
Addendum: I will add to this later.(extra notes)
Damage: ***.5 (3.5) (Wolf is meant to be a fair amount stronger than Fox)
Advantage: Fair speed, high speed attacks, good traction, almost a fastfaller.
Disadvantage: Good traction and almost a fastfaller can be disadvantages.
A - Punch.
A,A,A - Punch, elbow, knee.
Right A - Elbow
Running A - Slide tackle.
Smash A: Punch/elbow alternation.
Smash Right - Heavy Kick.
Smash Up - Bazooka bludgeon.(Sounds stupid, but can you imagine getting beaten by a bazooka? Ouch)
Alt Smash up: Flip. Does a back flip. First hit is the first foot, which stuns and knocks up slightly. The second foot does less of both than the first, and the tail is the heavy blow, w/ significant knockback. A three-hit combo. Think of Link's if you can't picture it.
Smash Down - Tail swipe(multiple spins depending on charge).
Ground:
Jump - Standard.
Double jump - Front tuck or backflip, depending on which way he's headed.
A - Punch
Forward A - elbow
Back A - tail bludgeon
Up A - Kick up.(Not like Fox's, does a flip in place to hit w/ both feet)
Down A - Tail trip. (Like Yoshi's, but not as powerful.)
B - Slug thrower. Charge move. More bullets as charge increases. If the max charge(7 secs) is reached, Wolf's hands will glow until you unleash it. The machinegun w/ be a gattling gun when fully charged, which means energized bullets. (standard do 1% per hit, energized... 3%?) Energized also have a much more significant knockback.
Up B - Missile launcher. Similair to PK thunder, you can control the trajectory. Strike yourself w/ the missile to become a flaming projectile. You can detonate the missle w/ B. The missile explodes on contact, or on attempt to block/reflect.
Alt Up B - Jet pack. Wolf himself becomes a projectile, and has temporary movement freedom. The flames are severely devastating.
Down B - Trickery. This is one of my best. Wolf counters a hit for 1.5 times the damage. The target, if close enough, is stunned(As if their shield was broken) for a time based on how far Wolf would have been sent flying by the countered blow. Stun time cannot exceed 6 seconds, and the stunned recovers upon being struck. The move blocks projectiles, but does not reflect them. Wolf stays in the countering position for ~1.5 seconds, after which there is a ~.5 sec lag time. If grabbed while in countering mode, the grab is broken and both characters slightly knocked back. Neither takes damage nor is stunned. Can be used on recovering(getting back to stage) characters. Will interrupt the recovery and knock downward at a medium rate, depending on damage. The target can still use another recovery move. Also, recovery grabs are broken, and the grabber is knocked down at twice the normal rate.
Alt Down B: Pulse Mine. Wolf sets a mine. Any character walking near it is stunned by the pulse, and then nailed by the explosion. Wolf cannot place more than 3 mines at any time. If he attempts another, there is an 85% chance of him successfully placing it, but the oldest of the 4 current mines despawns, and there is a 15% chance of Wolf bending over/crouching to place the mine, realizing he doesn't have one, and looking silly. This will cause about 1.5 secs of vulnerability.
Smash B - Homing Launcher. Just holding the control stick sends a homing shell after the nearest opponent. A smash to the control stick sends a powerful non-guided shell.
Alt side B - Grenade. Aimed like Yoshi's egg. Explodes on contact w/ character, or rolls along ground if no contact is achieved. Can be detonated w/ B. Cannot be picked up, and does not cook.
Aerials:
Neutral: Standard kick. Like Link's.
Back air: Tail Strike(Like Mewtwo's, but stronger.)
Alt Back air: Double back kick.
Foward air: Kicks in an arc foward, then hits w/ tail as second strike while spinning... Similair to Link's, but not as strong and different knockback.
Down air: Stomp(spike).
Up air: Spin kick. Does a flip. Feet and tail will have damaging effect.
Throw
Grab - Just reaches out and grabs... medium-long range. Can grab someone behind using tail(if in range.) Wolf will automatically grab a person behind if grab is used and no ppl are in front.
A - Knee to guts or elbow to face... 3% dmg.
Right - Tosses up a little, catches on knee w/ breaking force, smacks off w/ elbow and kicks foward.
Up - Tosses straight up, then nails w/ a zooker shell. Target is stunned until AFTER the shell hits, no reflecting/blocks/evading
Back - Tosses them over him, stuns w/ a tail thwack, then gives them a hefty kick to the rear.
Down - Shoves grabee into ground face down, and somersaults across his/her back, starting at the head and going all the way down, crushing the spine. Wolf then slides the person away w/ his tail to avoid recovery hits.
Dodge:
Air: Like the sidestep, but in air.
Sidestep - Creates 4-5 Wolves, but all are wraith-like and intangible. The real, colored Wolf is not among them, and comes back after the dodge.
Roll - Illusionary. Disappears, and can string up to 3 rolls(Slides, actually) in a row w/o having to reappear.
Recovery:
From fall into defensive - Handspring or roll, depending on DI.
Attack from hanging(0-99%) - Wolf tornado. Like Fox's dair, only w/ more knockback and horizontal.
Attack from hanging (100%+) - Struggles, then does an overhand punch as he flips onto the stage.
Attack from lying face down - Does a flip, clearing legs over head, and damaging/knocking back anyone hit by legs. Does a tail hit after returning to a standing position to clear any "Clever" opportunists.
Attack from lying face up - Propeller kick.(Like CF)
Ground to Roll - Illusionary slide/ roll to standing.
Kirby Outfit - Grey ears, one violet eye, and the cyborg eye. Maybe the unruly center patch of white b/w ears?
Arena- Sargasso Hideout. Moving elevators, machinegun turrets, wandering robots, and henchmen.
Taunt - 1) Leans on knee opposite of direction originally facing and says" I'll take care of everything."
2) Wags finger warningly...and says "Don't mess w/ me."
3) After dealing damage, says "What's the matter? You done already?".
Shield - Standard, but violet(Like his eye)
Symbol - Probably the StarFox emblem. In the next SSB, more SW ppl should be added, and SW will have its own emblem. I'm well aware that Wolf isn't a part of SF, but I'm not going to give him his very own symbol when there are (hopefully) 3 others w/ the SF emblem.
Claps - Crosses arms and is turned away. Does not applaud.
Victory pose 1 - Dual machine gun... fires in a frenzy. "Victory is MINE!"
Victory pose 2 - Evil chuckle while tossing a grenade b/w hands
Victory pose 3 - Hands on hips or crosses arms and says "Ha, is that all you got?"
Petition: http://www.petitiononline.com/225963/petition.html
Character Demo for Wolf, Geno, and Skull Kid by Silver88: http://www.freewebs.com/taco10200/ssbb.swf
Following is a copy of my support thread on Nintendo Nsider Forums, where I am Wolf's main proponent. Included are movesets, a "Wolf is not a Fox clone" essay, and a character description,
Table of Contents
1) A barebones description
2) Movesets
3) "Wolf is NOT a Fox clone" essay
_________________________________________________________________________________________
1)
Wolf is a "Quasi-evil" character. He seems dark at first glance, but there is more there. Him saving Fox and helping the team in SFA gave his personality more ... "dynamicness". Wolf keeps only a few close friends, does not care what the critics say, and is willing to do anything for what he believes in. "Anything" can be limited; I've not seen him on a killing rampage yet. People say he's an evil mercenary, murderer, etc. Where'd you get that from? Show me. No example has ever been provided that he does those things. Wolf is confident, clever, a good leader, and protective of the few he's close to. His personality almost exactly matches mine (I'm not quite an evil mercenary, or w/e). Also, I've identified w/ this personality again. Another character that finds fraternity w/ Wolf in terms of personality is Magneto. For that, I'm also enthralled with him. Wolf would not be anything like a Fox clone, as Star Fox Assualt opened up many Wolf possibilities for moves. Wolf would add to both the Star Fox Characters, and to the Villains(although I don't consider him a villain). SSBM was VERY short on both of those categories. Wolf is the ideal addition for Star Fox, he deserves a spot.
____________________________________________________
2a) Wolf O'Donnell - By YoshiRancher.
Stats:
Movement Speed: ****(A little slower than Marth)
Attack Speed: ****( A little slower than Falco)
Weight: ***(? Not sure. W/ armor and equipment, slightly heavier than Mario, but lighter than Link.)
Jumping: ***(~60-70% height of highest jumper)
Damage Resistance: Slight physical. He is wearing armor, and if the armor is going to slow him down, there should be a reason for wearing it.
Addendum: I will add to this later.(extra notes)
Damage: ***.5 (3.5) (Wolf is meant to be a fair amount stronger than Fox)
Advantage: Fair speed, high speed attacks, good traction, almost a fastfaller.
Disadvantage: Good traction and almost a fastfaller can be disadvantages.
A - Punch.
A,A,A - Punch, elbow, knee.
Right A - Elbow
Running A - Slide tackle.
Smash A: Punch/elbow alternation.
Smash Right - Heavy Kick.
Smash Up - Bazooka bludgeon.(Sounds stupid, but can you imagine getting beaten by a bazooka? Ouch)
Alt Smash up: Flip. Does a back flip. First hit is the first foot, which stuns and knocks up slightly. The second foot does less of both than the first, and the tail is the heavy blow, w/ significant knockback. A three-hit combo. Think of Link's if you can't picture it.
Smash Down - Tail swipe(multiple spins depending on charge).
Ground:
Jump - Standard.
Double jump - Front tuck or backflip, depending on which way he's headed.
A - Punch
Forward A - elbow
Back A - tail bludgeon
Up A - Kick up.(Not like Fox's, does a flip in place to hit w/ both feet)
Down A - Tail trip. (Like Yoshi's, but not as powerful.)
B - Slug thrower. Charge move. More bullets as charge increases. If the max charge(7 secs) is reached, Wolf's hands will glow until you unleash it. The machinegun w/ be a gattling gun when fully charged, which means energized bullets. (standard do 1% per hit, energized... 3%?) Energized also have a much more significant knockback.
Up B - Missile launcher. Similair to PK thunder, you can control the trajectory. Strike yourself w/ the missile to become a flaming projectile. You can detonate the missle w/ B. The missile explodes on contact, or on attempt to block/reflect.
Alt Up B - Jet pack. Wolf himself becomes a projectile, and has temporary movement freedom. The flames are severely devastating.
Down B - Trickery. This is one of my best. Wolf counters a hit for 1.5 times the damage. The target, if close enough, is stunned(As if their shield was broken) for a time based on how far Wolf would have been sent flying by the countered blow. Stun time cannot exceed 6 seconds, and the stunned recovers upon being struck. The move blocks projectiles, but does not reflect them. Wolf stays in the countering position for ~1.5 seconds, after which there is a ~.5 sec lag time. If grabbed while in countering mode, the grab is broken and both characters slightly knocked back. Neither takes damage nor is stunned. Can be used on recovering(getting back to stage) characters. Will interrupt the recovery and knock downward at a medium rate, depending on damage. The target can still use another recovery move. Also, recovery grabs are broken, and the grabber is knocked down at twice the normal rate.
Alt Down B: Pulse Mine. Wolf sets a mine. Any character walking near it is stunned by the pulse, and then nailed by the explosion. Wolf cannot place more than 3 mines at any time. If he attempts another, there is an 85% chance of him successfully placing it, but the oldest of the 4 current mines despawns, and there is a 15% chance of Wolf bending over/crouching to place the mine, realizing he doesn't have one, and looking silly. This will cause about 1.5 secs of vulnerability.
Smash B - Homing Launcher. Just holding the control stick sends a homing shell after the nearest opponent. A smash to the control stick sends a powerful non-guided shell.
Alt side B - Grenade. Aimed like Yoshi's egg. Explodes on contact w/ character, or rolls along ground if no contact is achieved. Can be detonated w/ B. Cannot be picked up, and does not cook.
Aerials:
Neutral: Standard kick. Like Link's.
Back air: Tail Strike(Like Mewtwo's, but stronger.)
Alt Back air: Double back kick.
Foward air: Kicks in an arc foward, then hits w/ tail as second strike while spinning... Similair to Link's, but not as strong and different knockback.
Down air: Stomp(spike).
Up air: Spin kick. Does a flip. Feet and tail will have damaging effect.
Throw
Grab - Just reaches out and grabs... medium-long range. Can grab someone behind using tail(if in range.) Wolf will automatically grab a person behind if grab is used and no ppl are in front.
A - Knee to guts or elbow to face... 3% dmg.
Right - Tosses up a little, catches on knee w/ breaking force, smacks off w/ elbow and kicks foward.
Up - Tosses straight up, then nails w/ a zooker shell. Target is stunned until AFTER the shell hits, no reflecting/blocks/evading
Back - Tosses them over him, stuns w/ a tail thwack, then gives them a hefty kick to the rear.
Down - Shoves grabee into ground face down, and somersaults across his/her back, starting at the head and going all the way down, crushing the spine. Wolf then slides the person away w/ his tail to avoid recovery hits.
Dodge:
Air: Like the sidestep, but in air.
Sidestep - Creates 4-5 Wolves, but all are wraith-like and intangible. The real, colored Wolf is not among them, and comes back after the dodge.
Roll - Illusionary. Disappears, and can string up to 3 rolls(Slides, actually) in a row w/o having to reappear.
Recovery:
From fall into defensive - Handspring or roll, depending on DI.
Attack from hanging(0-99%) - Wolf tornado. Like Fox's dair, only w/ more knockback and horizontal.
Attack from hanging (100%+) - Struggles, then does an overhand punch as he flips onto the stage.
Attack from lying face down - Does a flip, clearing legs over head, and damaging/knocking back anyone hit by legs. Does a tail hit after returning to a standing position to clear any "Clever" opportunists.
Attack from lying face up - Propeller kick.(Like CF)
Ground to Roll - Illusionary slide/ roll to standing.
Kirby Outfit - Grey ears, one violet eye, and the cyborg eye. Maybe the unruly center patch of white b/w ears?
Arena- Sargasso Hideout. Moving elevators, machinegun turrets, wandering robots, and henchmen.
Taunt - 1) Leans on knee opposite of direction originally facing and says" I'll take care of everything."
2) Wags finger warningly...and says "Don't mess w/ me."
3) After dealing damage, says "What's the matter? You done already?".
Shield - Standard, but violet(Like his eye)
Symbol - Probably the StarFox emblem. In the next SSB, more SW ppl should be added, and SW will have its own emblem. I'm well aware that Wolf isn't a part of SF, but I'm not going to give him his very own symbol when there are (hopefully) 3 others w/ the SF emblem.
Claps - Crosses arms and is turned away. Does not applaud.
Victory pose 1 - Dual machine gun... fires in a frenzy. "Victory is MINE!"
Victory pose 2 - Evil chuckle while tossing a grenade b/w hands
Victory pose 3 - Hands on hips or crosses arms and says "Ha, is that all you got?"